Motivation, Part II
Dissatisfaction
This is the biggest section because I think this is the motivational black hole we artists spend the most time stuck in. I don't know if there really are artists out there who think they are perfect, but if you know one, I can guarantee that person is delusional and will likely be stuck exactly where they are forever. Because dissatisfaction is not a bad thing. It leads you to question your bad habits, to shake off long-held limitations, and to expand your reach. The only downside is that it can also lead you to give up. Instead of avoiding work because of insecurity, sometimes you need to face that mean little voice in your head telling you that you aren't good enough, and ask it why, and what you have to do to get better. Of course, other times you need to tell it to go to hell because it is asking too much from you. But either way, you gotta stop listening to it.
These are my pep-talk pointers for both accepting your work as it is, and for getting off your ass to make it better.
Accept The Process.
There's a lot of misery that you can't escape in the world of art. Put it into perspective.The Moving Target.
This is not a field where you sit back one day and say, "I'm perfect and never need paint again." The better you get, the better you wish you were. But if you look back and see how far you've come, try projecting that forward. That's where you'll be if you put in some effort.Even Your Successes Are Failures.
Because of the previous point, even your best work will seem pretty pathetic in a few years. Don't over-analyze your portfolio, wondering why it's full of crap. That's just a recipe for misery. And you certainly won't build a better portfolio by sitting around moping.Failure Is a Requirement.
Everyone fails. The more you experience it, the better an artist you will be, because you will develop a reservoir of coping mechanisms, recovery techniques, and repeatable patterns for success. The first time I decorated a wedding cake, it was amazing. The second time? It was a complete disaster, and I had no idea what I did wrong. I also had no idea what I'd done right. But I didn't figure that out until I failed. After that, I started taking notes and practicing technique and actually developed some skills that didn't depend on serendipity.
Perfectionism Leads to... Nothing.
Jason Brubaker mentions Parkinsons Law in one of his articles on time management. The more time you allow for a project: the more time you take to complete it. Unfortunately, obsessing over an individual piece does not definitively lead to a better piece: it only leads to not getting as much work done. You can spend a week making seven great pieces of art, or you can make a single piece that may be near-perfect (or may be completely overworked and ruined). Don't be a perfectionist unless you have a lot of extra time lying around that you want to waste.You Have Higher Standards
Often craftsman are dissatisfied with their work because they have a greater understanding of their craft than anyone else, and know all the nitpicking details that no one else sees. You probably spend a fair chunk of time every week looking at other people's art. You've studied the old masters and art theory. You know a lot, and that means you see your own mistakes a lot faster than everyone else. You could use this to spend months refining every single piece to your absolute satisfaction, but I would like to point out the flipside of this point: no one else has your same standards. You can spend forever making your work fill all those tiny criteria in your head, but chances are no one else will notice the difference. So, reign yourself in a little.Stop Comparing Yourself To Others.
This is also covered in validation, and certain elements apply to fear as well. We artists love destroying ourselves by looking at what we don't have, and online sites like deviantArt, for all its wonderful social support, is a terrible enabler for this behavior.You Are Biased.
You see all of your own flaws and all the virtues of other artists. Or at least, I do. You can show me anyone's art, however crappy, and I can almost guarantee that I could point out something that I wish I could do and can't. Maybe consider all the things you can do instead.You Can't Have Someone Else's Style.
You have your own! I love Cari Corene's sweeping, abstract backgrounds and elongated characters. I love Tessa Stone's stick-legged men and retro color schemes. But hating my own work because it possesses none of those qualities is futile. It's like comparing noses, or boyfriends. Once I accepted that and just moved on with what I had, I accomplished a lot more than I did in the years I spent wishing I could co-opt someone else's work.Style Is Intuitive.
Style is not something that you magically develop or discover one day. It is a summary of all the art that has influenced you over the course of your life. It is all your skills and tricks and internal sense of beauty, mixed with all your limitations. The amazing art that we so admire in other artists? It's just the normal way they draw. When you see complex story layouts, dynamic action shots, delicate coloring; remember that this is how that artist sees the story in their head, not something they read from a checklist on How To Make Great Art. Sure, you want to become better, and that means absorbing and learning from all the art which awes you. But you also need to nurture your own voice, and that means drawing in the way that makes sense to you, even if it's completely different from everything you've seen or been taught is correct.Compete Only With Yourself.
You may be able to tweak and refine your work over time, but right here and now, you are only the artist you are. Accept it. Do the best work you can and stop hating it just because it's not as good as someone else's.
Bored? Work It Out.
Many artists just get bored, especially in the comics world. You do the same thing week after week and your work is competent but no longer thrilling. You are in a rut.Remind Yourself Of Long-Term Goals.
Remember how your parents never let you eat dessert until you ate your vegetables? Yeah. This is that. Look at your long-term goals - if you are writing a comic, there is probably a big scene coming up that you really want to draw, or maybe you have an art show or convention to go to. Remind yourself that you can't do those things until you finish all the boring projects you have in front of you.Break Out Of the Rut.
The OK Plateau is when you have achieved a level of competence such that you can finish your projects in reasonable time with reasonable quality. You are stuck here because you aren't doing anything that demands you improve. You have to artificially push yourself to get past competent to exceptional.Structured Assignments.
There are some great project memes out there for artists like the 365 days of "X", or ATC sketches of all the characters from your favorite show. Pick one and stick to it. The breakthroughs come at the end of these assignments, not at the beginning, so don't stop if you don't see results right away.Spend More/Less Time.
Give yourself a time limit for your project. A shorter time limit will encourage you to produce better work faster. If you are rushing through your work already, try a longer time limit and experiment/add some extra flourishes.Use More/Less Source Material.
If you are relying too much on source material, your creative side may be feeling underutilized. If not enough source material, then the end product may be badly drawn and inaccurate. Consider if a different approach might improve your art or how you feel about it.Try New Mediums/Programs.
There is always something out there you haven't tried. If you spend too much time here, you will violate the Perfectionism point above, but you have to waste some time to discover cool new tricks. Online tutorials are also really interesting (albeit time-wasting).Abandon Consistency.
You may think you need to continue working in an existing style. You don't. Unless someone is paying you to produce something in a specific style, you can do whatever you want. Even if you are writing a comic or painting a series. Screw consistency. Shake things up.
Johnny Bunko: Persistence Beats Talent Over Time
A lot of the artists you know now will give up and disappear. As an artist nearing her 40s, I can assure you this is true. People drift off into other careers that provide more money and validation. They settle down and have families and don't have the time for it anymore. They get bored and stop working as much. Don't be one of them and your skills will continue to improve and the competition will continue to decrease, which eventually leaves you much closer to the top. This is why motivation is so crucial - you have to keep working to get better or you will just end up as one of the people who disappeared.And in related entertainment: OGLAF: Crippling Self Doubt
Next up? Validation. You aren't getting the quality feedback you want.
Also, read the previous article on Fear.

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Routine and demanding excellence of yourself can easily kill your artistic joy. For the sake of sanity you need to have buffer space in your schedule that you can fill in with doing goofy one-shots and sketches just for fun. Or maybe you need a project that is more fun to work on. I know I have little patience for very ambitious things, I'm much happier working on something that requires watching cheesy 80's fantasy movies as a part of the research:D
Also, my writer-DM friend told me once "if you're bored writing (or drawing) this, there's a chance the reader will be bored reading as well", so if your comic doesn't seem challenging anymore, maybe it's just getting plain dull?
It may be a grim thing to say, but relying on artistic joy as a motivator is a sure recipe for giving up in the end, or remaining mediocre. Eventually it will fade and you will give up, or drift off and never finish. Better to have a long boring comic that is complete than nothing more than concept sketches, however exceptional.
If it's boring, it's not good either. You can often see how artists forcing themselves to work on something they find boring do a mediocre job. I do agree that sheer joy should not be your only motivation. However, you should always find ways to bring back your creative joy into the project. It is very possible, I know artists who have been working on the same project for years and still loving their job. Sure, everyone has worse moments, but if you truly love your project and have well-written script, the moments of doubt will be kept to minimum.
I must admit you sound like you need a kick of creative joy yourself:(
Although I enjoyed the Fear article I definitely enjoyed this article more. Although much of it does fall into the category of how I already think, I did find some new concepts in here and I think the entire article was very clear and well structured and I think (at least for me) this addresses more of the motivation issues than the Fear article. There's a really great book also that covers a lot of this same ground (though not specifically with regard to art) by a cognitive science researcher from UNC Chapel Hill by the name of Carol Dweck. The book is called Mindset: the New Psychology of Success.
I've read a few books on neurology and motivation, although not that one in particular. The brain is a funny thing...
Amazing and pretty useful articles. I can't really thank you on how much this has served me, and I'm sure it will serve a lot more people.
Thanks again =))) I'm waiting for the next one.
Thank you. I hope it makes a few people think a little more about their excuses and maybe get over them.
That you for sharing your thought on motivation.
I am a writer who decided to draw his own comic. The first page of my story was my first attempt at drawing in over a decade. It has been over a year now that I have been working on this comic and not a day goes by that I don't face the motivation pitfalls that you have discussed.
Wow, the first line in my comment is atrocious, I should not be commenting from my cell phone!
Yeah, me too - every day!!! I am just getting better at calling myself on the carpet for this crap. :P
If I could add ... "first you get good, then you get fast" ... probably a quote many people have said. ^^ But someone special said it to me once. I do really think it's right ... it's worth spending some extra time at first to perfect something, and then getting faster at it.
Reading this article was a funny experience for me. To further prove your point in listed item #4, I entered that part pointedly feeling despicable. What you're writing is everything I feel on a daily basis and it's killing me. And then you listed my name. That was quite funny.
I've told you before how much I like your paneling. You talk here about changing it up and experimenting. When I did that people nurse short story, it was actually incredibly inspired by you (looks nothing like it, I'm sure). I wanted practice cramming backgrounds and half or full figures into small panels. It was a partial success, partial failure. (but at the end of the day, I had an excuse to not color 4 pages of comic, which is 100% successful excuse. 8D)
And I love listed item #5.
I am extremely bored with drawing my comic. If I didn't continually find new reasons to complete pages and derive slight satisfaction from the activity, I should just degenerate to sketching nothing important and hiding those sketches under my bed.
That totally needs to be added - I tell myself that every week! Although so far reMINDBlog's assertion in #2 is holding true for me - I just add more stuff rather than take less time. :/
And dammit, Cari, but we are creating an envy spiral. I *lurved* the style of People Nurse! That was my favorite thing you've done so far. I stared at it for hours. It was so loose and chaotic in its layout: a unified page of art first and then a panelled story secondarily. I so wish I could do that. I do each of my panels individually and typically the most thought I give to the page as a whole is simply "how do I make it all *fit*?"
I forget - have you seen pika-la-cynique on dA? Her GND comic is a perfect example of how little effort a person can put in and still produce a beautiful page every week. People Nurse kinda reminded me of that, in that it was sketchy and monochromatic and a little more *raw* than your polished work. I like that unfinished look, myself (I know, not that it shows in my stuff... :/ ). For what it's worth, I think you could write a whole comic book just in sketchy pencils and we would all still love it. Since I myself am nearing THE END (da da da dummmm!) and thinking about the next project, that has kinda been foremost in my thoughts: how can I make this take less time in the future so I don't get so bored? Meh. We are all whiny babies-! :P
Just wanted to say thank you for writing all of this out. I stumbled on this through a chain of clicks on DA (someone who commented on something -> one of their favs and somehow I wound up on your DA journal) and I'm really glad I did. I struggle with a lot of these things too (I'm pretty positive most of us thing makers do) and it's really great to see this stuff all written out, to hear new ideas and coping mechanisms and to have others reinforced and validated. There's a temptation to write a couple more circles around that, sort of like the volume of words is somehow equivocal to the volume of gratitude, but we both know that isn't true, so, well, thank you.
Now I'm going to go check out your pictures.
Thank you. I appreciate hearing that it wasn't just annoying babble, which is sometimes what my advice sounds like to me. :/
Please consider the possibility that no advice really changes anyone, and that aging and experience are the onlye ways of getting past the dissatisfaction (or viewing anything in a better way).